

The weather has been scripted to be almost a constant dreadful setting where the sky rarely 'opens up and breathes' with direct and clean sunlight. Unique version of AtmosFear3 with special designed sky textures, weather behavior, suns and god rays (Fallout is not included).Unique AtmosFear sky textures for most weather types.New look of several mutants including Flesh and Chimera.There is a large variation in the amount of corrosion and dirt on the weapons depending on the background of the weapontype.Redesign of most weapons (many weapons seem worn and unmaintained).Better blood and redesign of suit and clothes colour schemes.Complete redesign of environmental textures to create a dead and miserable atmosphere (many dead textures from AtmosFear used).NPC's are looking unshaved, scarred and tired. Hundreds of new high resolution textures for environment, items and weapons, suits and headgear.Each silencer variant has a unique sound (based on the ammo caliber).Random radio chatter and miscellaneous sound effects.New interface sounds including ingame inventory.All weapon sounds are synchronized to match animations.Combat music changed to silence (music is cut off).New original musical score for all areas.All weapons have new crisp sounds for firing, handling and reload (even including your knife).New ambient sound effects including flies and other animals.New special designed sounds including actor steps on grass and in water, drinking, eating and more.Many mutant have new sounds including Poltergheist, Snorks, tushkano, flesh, boars.Seek a more natural day/night rhythm without drugs if you want to avoid a blurred vision caused by headache or the need for recreation and rest.No warnings, task messages or safezone indications on pda during emmisions (only sirens).Universal silencer has been removed: You will need the correct sound suppressor variant for your weapon caliber.Minimap shows no enemies or dead bodies, only traders and your cooperatives.There will be MISERY only and the mod will form a huge challenge for rookie Stalkers. There are no difficulty settings to choose from with this mod.Changes to actor health system, item effects, economy and damage system for very high difficulty.No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter".No more "killing zombies to easily find loads of weapons and ammo". Zombified stalkers are mindless wanderers that attack everything and are killed effectively only with headshots.Very little food and good drinks found in The Zone making them more valuable.3GB RAM enabled for system engine (prevents crashes on lower end pc's).Your flashlight does not illuminate your weapon any more (only when reloading and sprinting) which makes it easier for your eyes to focus on the environment during darkness.This effect varies depending on the caliber fired. New cool screen effects when firing a weapon (resembling recoil shock/shake effects).Option for first person camera and third person camera with a single button.Corpses and dead animals can be dragged ("Shift" + "Use" key).Time scale is scripted to 3:1 (3 times faster than realtime).English subtitles during VIP NPC dialogs.Your entry to The Zone is at 6 AM (morning).Endurance and maximum carrying weight varies and is based on your choice of character.The maximum weigth you can carry is lowered but you run slightly faster now when not overencumbered.New entry (starting) gear based on your choice of USS specialization.

Actor feels more alive with various tweaks of sound, movement and general interaction during firefights.Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers".NPCs turn to Zombies if not safely hidden during emmissions.
